1.Two situations
- designing an interface for a system
- designing the whole inteactive system
How do these situations differ - what can the designer do?
2. Visibility and affordance - concepts and their use in design.
3. Who are the users - user classes, what does it mean to design for a user class.
4. Usability may increase productivity - what doet this mean?
5. Artefact - task cycle
6. Work space principle in designing
7. The Star model of design of interactive systems
8. HIP (Human Infortmation Processing) Stages
9. Multi-storage model of memory - how can you take into account the functioning of human memory in interface design.
10. Knowledge of the world, Knowledge in the head : how can these be used in interface design.
11. How can you use a metaphor in inteface design
12. The purpose of feedback in interaction (Output - Input).
13. What are the basic interaction styles
14. Good practices in designing menus.
15. Gulf of evaluation - Gulf of execution
16. Form filed, button, radio-button, pop-up menu, scroll menus (where should they be used)
17. Task analysis
(Goal - task - subtask - plan)
18. Hierarchical task analysis
19. Formal language grammar in task analysis
- principles (maybe a small design task)
20. Evaluation methods
21 Evaluation methods in different design stages.
22. Compare the following interfaces (cases given as screen snapshots) using concepts in the course material (affordance, visibility, .....)
23. Design case What should be taken into account when designing (mobile phone, bank cash machine, eCommerce system, .... any well known application) You should analyse the use situation ( who are the users, what is the use situation, what are important aspects of desing).
mj/26.4.2002