2.2. Temporal media types

Audio - video - music - animation

These types change with time, whereas non-temporal types remain the same.

Analog video

Media type Analog video

Representation

  • Frame rate
  • Number of scan lines
  • Aspect ratio
  • Interlacing
  • Quality
  • Component versus composite

Operations

  • Storage
  • Retrieval
  • Synchronization
  • Editing
  • Mixing
  • Conversion

Digital video

Media type Digital video

Representation

  • Analog formats sampled
  • Sampling rate
  • Sample size and quantization
  • Data rate
  • Compression
  • Support for interactivity
  • Scalability

Operations

  • Storage
  • Retrieval
  • Synchronization
  • Editing
  • Effects
  • Conversion

2.2.3. Digital Audio

Media type Digital audio

Representation

  • Sampling frequency
  • Sample size and quantization
  • Number of channels (tracks)
  • Interleaving
  • Negative samples
  • Encoding

Operations

  • Storage
  • Retrieval
  • Editing
  • Effects and filtering
  • Conversion

2.2.4. Music

Media type Music

Representation

  • Operational versus synbolic
  • MIDI
  • SMDL

Operations

  • Playback and synthesis
  • Timing
  • Editing and composition

2.2.5. Animation

Media type Animation

Representation

  • CEL models
  • Scene-based models
  • Event based models
  • Key frames
  • Articulated objects and hierachical models
  • Scripting and procedural models
  • Physically based and empirical models

Operations

  • Graphichs operations
  • Motion and parameter control
  • Rendering
  • Playback