Simple image handling
In the simplest form the image can be loaded in memory and displayed on
screen using only two methods.
o = getImage(getDocumentBase(),"example.gif")
This loads the image (in the same folder as the class) and returns it
to the image object o.
g.drawImage(o,0,0,this);
This draws the image o in the current graphics screen g.
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
public class zzz extends Applet
{
Image o;
public void init()
{ o=getImage(getDocumentBase(),"example.gif");
}
public void paint(Graphics g)
{ g.drawImage(o,0,0,this);
}
}
The result shows as follows